We are thrilled to introduce loanable technology to SPL patrons! These educational items are intended to help patrons expand their digital and technological skills, all while having a ton of fun!
You can find and place a hold on these items by searching "SPL Steam" in our online catalogue. For more information, please refer to our press release and/or the information below.
Fisher Price Code-a-Pillar
Program this unique caterpillar to move forward, backward, left, right, wiggle and dance. This item is intended to help kids develop coding, sequencing and critical thinking skills. The toy is designed for kids aged 3 to 6 but can be enjoyed by older children as well.
This electronic invention tool allows users to connect to everyday objects to a computer and watch them come to life. Turn bananas into bongo drums, play a Tetris game with your own custom controller, or make a piano out of marshmallows. Projects range from easy to advanced, and the product is marketing as being suitable for "ages zero to infinity."
This award-winning game system connects to your iPad and fosters creativity and problem-solving skills through hands-on play. This item is targeted at kids ages 6 to 12, but can be enjoyed by the entire family; many apps encourage team efforts.